Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts

Sunday, March 20, 2016

Post GameStorm Aspirations

Well, GameStorm 18 is past and much fun was had. I was a Batman, a Judge in the world of Dredd, a primitive warrior from Harn who met grotesque and wonderful aliens, and many other things besides. One thing I haven't been before at the convention, however, is a Game Master.

I don't have a lot of GM experience. Mostly D&D 4e, which I never clicked with and fought against for 6 months before introducing a poorly thought out mass battle system that ruined a campaign. It was my first run, and I wanted a lot of things to happen that I didn't actually work to bring about. There was no mystery, few callbacks to players backstories. I was emulating Chris Perkins on the Acquisitions Inc. podcasts, but I didn't have the practice and experience to pull off what he does. My only other GM experience is a some scattered games of Marvel Heroic Roleplaying, Fate Core, D&D Next playtest, and some doomed homebrew experiments.

I've been going to GameStorm for about 3 years now, and I've gotten to know a few people there. I see lots of familiar faces that I usually can't name. But everyone's friendly and I feel welcome when I finally sit down to play a game. I tend to wander the halls too much if I don't have a game scheduled, so I try to over-schedule when I can.

My favorites are to play at cons are RPGs. Many GMs run Savage Worlds games frequently, taking over an entire room on Savage Saturday Night. I love the system, it's just crunchy enough that I don't feel it constraining the story we're all there to tell. I've been reading books, listening to podcasts, and looking at blogs about Savage Worlds a ton lately. I think I can run a good game of it, given some practice and thought into my personal prep requirements.

So this is a resolution on my part. I will get experience running RPGs, specifically Savage Worlds, in one-shot and maybe short campaign style, before next year's GameStorm. And then, armed with that experience, I'll sign up next year to run at least one game of Savage Worlds. I'd like to run run 3 games, as that's the minimum to get free membership the next year, but I'll commit to at least one for now.

Stay tuned for my plans, tools, and experiences in this year long quest.

Monday, August 3, 2015

Neo



Supers/Necessary Evil character:

NEO (Chester “Chaz” Williamson)

Born Chester Williamson, Chaz was a born nerd. He faced trouble in school and dissociated himself from reality, eventually latching onto the plot from the Matrix movies and believing them to be real. After the institution he was being detained in was hit by cosmic rays, he gained powers similar to his movie idol. As Neo, he now acts against the Agents of the Machine, who are usually authority figures like police and government agents. He's convinced this world isn't real, and often causes property damage and hurts bystanders without regard to the consequences. He is easily manipulated by villains into helping with their schemes, all it takes is a few references to the Matrix trilogy.

Race: Human

Edges: Jack of All Trades (Programming Uploaded), Two Fisted, Power Points, AB: Superpowers

Hindrances: Delusional (The world is not real, the Government is a tool of the Machines), Clueless (Due to Delusion), Vow (Free Humanity from the Machines)

Powers (15 PP)
TOUGHNESS (Stop Bullets) – 5 pts
+4 Toughness, must be activated. Stops attacks with telekinesis
ATTACK (I know Kung Fu) – 7 pts
+1d6 damage with melee weapons or unarmed.
Hits cause 1d4” knockback.
Can Focus and ignore all armor on inanimate objects for -4 to attack roll
FLIGHT (Whoosh!) – 2 pts
Fly at Pace, Climb equal to ½ Pace.
HEIGHTENED SENSES (See in Code) – 1 pt
+2 Notice

TRAITS
AGI d8
Fighting d8
SMA d6
Shooting d8
SPI d4
Taunt d6
STR d6
Knowledge (Computers) d8
VIG d6
Notice d4

Pilot d6
Parry 6

Toughness 9 (5 when unaware)

Charisma 0